Capture the Artifact

"Capture the artifact" is a set of rules in Bloodline Champions where teams compete to bring one artifact from their opposing team's base back to their own base to join their own artifact (a total of two artifacts) and hold them for 10 seconds in their ACPs(Artifact Capture Points), to win a round - hence the title "Capture the Artifact".

The bases are determined by the locations of each teams ACPs. There are two different artifacts and four different artifact control points. Each base has two ACPs placed next to each other, often in the center of an open area and close to the teams' spawn locations. On most maps there is more than one place where a player can enter the arena from the respawn areas. The player enters the desired "teleporter" depending on where they want to appear in the arena. Usually there are two flanking forward "teleporter" locations on either side of the arena and a single teleport to the home team's ACPs. They can be used tactically depending on the position of the artifacts in the arena.

At the beginning of each round both teams start with one artifact in one of their ACPs. To win a round a team has to capture both artifacts and defend their ACPs long enough for the artifacts to fuse together. For a player to pick up an artifact, the player must be within range to begin and finish "channeling". The "channeling" breaks when another ability is triggered or the player is stunned, incapacitated or knocked out of range. A player drops an artifact either voulenterily by throwing it (sending it towards target location or target allied player), by using a movement ability (Waji, Mind Transfer, Leap Attack, Rush ) or by dying. However the use of defensive teleport abilities (Wuju, Kunju, Illusion) do not make a player drop the artifact. This can be problamatic for those defending their artifact and could unintentionally benefit their opponents team by attacking the "stealer". For example if the "stealer" used Wuju and a ranged damage dealing unit attacked from closer to their opponents base then the "stealer" (Inhibitor in this case) would move closer to their base and therefore closer to their objective.

Game Modes Arena|CTA|Conquest === Trivia ===
 * One can actually never see the artifacts fusing, when the timer runs out both artifacts are in the ACPs of the winning team.
 * “Capture the artifact” is often abbreviated to “CTA”
 * “Capture the artifact” is probably inspired by “Capture the flag”, or “CTF”, found in other games (Halo series).
 * The Game Mechanics for "Capture the Artifact" were changed following the game's official release from beta testing.